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- /*
- * $Id: vertexbuffer.h,v 1.1.1.1 2000/04/07 19:44:51 tfrieden Exp $
- *
- * $Date: 2000/04/07 19:44:51 $
- * $Revision: 1.1.1.1 $
- *
- * (C) 1999 by Hyperion
- * All rights reserved
- *
- * This file is part of the MiniGL library project
- * See the file Licence.txt for more details
- *
- */
-
- #ifndef __VERTEXBUFFER_H
- #define __VERTEXBUFFER_H
-
- #ifdef __VBCC__
- #pragma amiga-align
- #endif
-
- #include <Warp3D/Warp3D.h>
-
- #ifdef __VBCC__
- #pragma default-align
- #endif
-
-
- struct TCoord_t
- {
- W3D_Float s,t;
-
- };
-
- struct MGLVertex_t {
-
- W3D_Vertex v; //currently 64 bytes
-
- struct TCoord_t tcoord; //virtual unit
- ULONG outcode;
-
- int xi,yi,zi;
-
- float bx,by,bz,bw;
- GLfloat q;
-
- GLuint normal; //NormalBuffer-index
-
- GLuint cbuf_pos; //unused (16 byte align)
- GLubyte color[4]; //for vertexarrays
- };
-
- typedef struct MGLVertex_t MGLVertex;
-
- enum {
- MGL_CLIP_NEGW = 1<<0,
- MGL_CLIP_TOP = 1<<1,
- MGL_CLIP_BOTTOM = 1<<2,
- MGL_CLIP_LEFT = 1<<3,
- MGL_CLIP_RIGHT = 1<<4,
- MGL_CLIP_FRONT = 1<<5,
- MGL_CLIP_BACK = 1<<6
- };
-
-
- #endif
-